Résumé

A detailed list of previous employment and education

Work History


Sparkypants

Tools Programmer | Baltimore, MD | April 2015 - Current

  • Created tools for artists and designers using C++ for tasks such as: laying out 3D scenes, creating event timelines for animations, defining relationships between in-game objects, and more.
  • Identified and suggested new technologies and tools for enhancing product value and increasing team productivity.
  • Designed intuitive graphical user interfaces using C++ and HTML/JavaScript.
  • Debugged and modified software components for existing tools and a proprietary game engine - including audio systems and the graphical user interface.
  • Assisted in maintaining and expanding a content build system for outputting final engine assets.

Bully! Entertainment

Senior Technical Artist / Programmer | Baltimore, Md | October 2012 - April 2015

  • Creating and maintaining mobile applications using C# and the Unity game engine.
  • Creating systems for a wide variety of user interactions and visuals including the use of virtual reality and augmented reality.
  • Creating scripts and tools internally for integrating content and processing data.

Gentleman Scholar Studio

Technical Artist - Contractor | Los Angeles, CA | June 2011 - July 2011

  • Created terrain and environment assets using GIS (satellite) data for the Visa "Surf" project using the 3D Studio Max scripting language.

BreakAway Games

Technical Artist | Hunt Valley, MD | July 2007 - October 2012

  • Created tools for a wide variety of tasks including automated texturing, automated visual effects generation, automated model creation, satellite data cleanup/optimization, satellite data conversion, and more using the 3D Studio Max scripting language and Python.
  • Created and textured high/low resolution models for various projects using 3D Studio Max.
  • Created character and object animations using 3D Studio Max for various projects.
  • Designed and implemented user interfaces for various projects using C# and the Unity game engine.
  • Designed and implemented user interfaces for various projects using C#/WPF.
  • Assisted with training clients in the use of Mosbe simulation software.
  • Obtained a Secret level security clearance.

Education


Savannah College of Art and Design

BACHELOR OF FINE ARTS, ANIMATION - Computer Animation

Savannah, GA | 2007

Relevant achievements

  • Recipient of the highest level SCAD academic scholarship.